Un-select all the vértices with the a key once or twice and then click on the center of the upper lip, todo add a new vertex todo the Mesh. Then select the upper vértices of the upper eye lid and extrude [ > only Edges and scale the vértices on the top of each eye upward todo just under the eye Brow and again todo just over the eye Brow. Once you are satisfied, duplicate the circle by selecting one vertex of the circle, > and move it todo the área around the other eye on the photograph, then adjust the vértices todo fit the second eye. Then move the individual vértices of the circle todo the corners of the eye, and todo follow the outline of the eye. Zoom in so you can se what you are doing with the middle mouse whel. Scale it down close todo the size of the eye and move it todo the área near the eye. Still in Edit Mode, but changing bak todo vertex select mode, add a circle with 10 vértices for the loop around the eyes. Then deleete the face inside this border área by selecting it in face select mode and pressing > face only. Start by adding a set of loop cuts around the Edges of the plane todo Cut out some of the non-animated área around the head and body. You can then extrude these Edge Loops todo cover larger áreas of the face and then fill in the Faces todo make sure the entire plane is filled with Faces. This can be done in Lots of ways, but básically you Will have todo create loops of Edges around the eyes and mouth. The next step is where we Will create the vértices that Will outline the facial features that we Will anímate. You can deselect all the vértices with the a key, then use the b key todo border select the top 2 and the > then [ again todo move the others todo the bottom of the photo background image.īorder select the left vértices, press the and the and move them todo the left side of the photo background image, and then swap select, [Control + and move the right hand side of the background image. In Edit Mode, move the corner vértices todo match the corners of your background photograph. Toggle todo wire frame view with the [ key so that you can se your background image. Add a plane todo your scene with > add > Mesh > plane. Remember the final object is a flat 2 dimensional plane like the photo you are animating, so you only ned one 3d view. If not, be sure you are in a direct view such as front, top or side. find and select the image you want todo use in the resulting menú, then click select image at the top of the menú. To open a background image, in the 3d view port footer (or Header) click the view > background image > use background image >load. If it is not in a digital format you Will have todo scan it and save it todo a resolution of about 500 todo 800 píxeles in the longest direction.Īfter deciding on an image, open up Blender and open up the image in the background. This is the picture i decided todo use, but of course you can use one of your own family photos. I got todo Thinking about how i might animate them using Blender, and that is how this tutorial came about, in this tutorial you Will learn how to: Many of the people i have not met, or really Even know who they are, except for a few notes that were hand written on the bak of the pictures. The other day i was looking th rouge some of the old family photos. Using Blender todo animate your family photos
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