![]() so you can adjust expressions from any body pose.įace is rigged with additional bones around the lips, eyes and eyebrows.ģds max has CAT (CharacterAnimationToolkit) rig with all same corrective shape keys. I made special camera that follows head movement and fixed on her face. I will give a nice little touch with extra tiny details around whole body (see example)įacial expressions controlled via main rig as well, there are sliders around her head which represent each phoneme/expression. In addition to simulations it gives pretty amazing results.Īlso i made corrective displacement masks that automatically activates with certain poses. ![]() (see examples)īasically it tries to emulate muscules/tissue behavior. For instance that automatically gives you right shoulder movement when you pull the arm up or down or triggers automatic breast movement when you tilt her chest or squash muscles under knee when ot tissue comes very close. Model has nearly 60 corrective blendshapes in order to perform difficult pose action.īlender version has complex and extremely tuned rig with many bone drivers such as floating shoulder joint, under knee deformation, gravity pull breasts reaction etc. Therefore, the most important task was to fix this shortcoming. Sadly enough, my previous model had not the best rig out there. Skin shader is Vray ALSurface shader, well I tuned it couple years so the skin looks quite nice.īasically this is all about the rig and animation. Other textures from 4 to 8k depends on texture purpose or scale of the element. So please kill it to 8 if you run out of ram. 40 texture maps in total, most of those for skin.Īlbedo as well as spec, normal and displacement are 16k.
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